Love Island: The Game - Season 3
I worked in the role of Game Designer to the development of the third season of Love Island: The Game.
I was responsible of a variety of of the development aspects such as: Game design, Content implementation and Live ops, focused on delivering an high standard product with every weekly release.
Game design from pre-production to launch and live service
Producing high level design concepts and documentation
Working closely with Engineers to develop Fusebox’s own engine
Revision and implementation of narrative scripts within the engine
LiveOps, create new features and seasonal content
User retention strategies
Interdepartmental communication and mediation
Following the third season, I also worked on the design and release of the mini-season: The Boat Party.