Love Island: The Game - Season 3

I worked in the role of Game Designer to the development of the third season of Love Island: The Game.
I was responsible of a variety of of the development aspects such as: Game design, Content implementation and Live ops, focused on delivering an high standard product with every weekly release.
DUTIES
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Game design from pre-production to launch and live service
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Producing high level design concepts and documentation
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Working closely with Engineers to develop Fusebox’s own engine
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Revision and implementation of narrative scripts within the engine
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LiveOps, create new features and seasonal content
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User retention strategies
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Interdepartmental communication and mediation
Following the third season, I also worked on the design and release of the mini-season: The Boat Party.
PROMOTIONAL PICTURES



