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Love Island: The Game - Season 3

LITG S3.jfif

I worked in the role of Game Designer to the development of the third season of Love Island: The Game.
I was responsible of a variety of of the development aspects such as: Game design, Content implementation and Live ops, focused on delivering an high standard product with every weekly release.


  • Game design from pre-production to launch and live service

  • Producing high level design concepts and documentation

  • Working closely with Engineers to develop Fusebox’s own engine

  • Revision and implementation of narrative scripts within the engine

  • LiveOps, create new features and seasonal content

  • User retention strategies

  • Interdepartmental communication and mediation

Following the third season, I also worked on the design and release of the mini-season: The Boat Party.


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