Love Island: The Game - Season 3
ROLE: Design Team Lead
I worked to the development of the second season of Love Island: The Game.
As a Team Lead I Co-led the Design department. I was responsible of different aspects of the development such as: Game design from pitching, pre production, production and release, as well as Content implementation, and game building.
While leading the team, I worked on sprints planning, deadlines and task assignment, ensuring the team agency and confidence in the work produced and making sure their workload and the release schedule were achievable.
Game Design pre-production, production and release
Mentoring and onboarding Junior Designers
Work closely with Engineers to develop Fusebox’s own engine
Revision and implementation of narrative scripts and art assets within the engine
LiveOps and user retention strategy
Interdepartmental communication and mediation
Following the third season, I also worked on the design and release of the mini-season: The Boat Party.