top of page
Love Island: The Game - Season 2

I worked to the development of the second season of Love Island: The Game.
Co-leading the Design department, I was responsible of different aspects of the development such as: Game design, Content implementation, and game building.
While leading the team, I worked on sprints planning, deadlines and task assignment, making sure all the team meamber were feeling confident with their workload and the release schedule.
โ
DUTIES
-
Game design
-
Release planning
-
Team growth
-
Interdepartmental communication
-
UX/UI design
-
Revision and implementation of narrative scripts within the engine
-
Live ops
-
Functionality testing and bugs fixing
โโ
I also worked on the production and release of the following mini season: Love Island: The Wedding.
bottom of page