Love Island: The Game - Season 2

ROLE: Design Team Lead
I worked to the development of the second season of Love Island: The Game.
As a Team Lead I Co-led the Design department. I was responsible of different aspects of the development such as: Game design from pitching, pre production, production and release, as well as Content implementation, and game building.
While leading the team, I worked on sprints planning, deadlines and task assignment, ensuring the team agency and confidence in the work produced and making sure their workload and the release schedule were achievable.
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RESPONSIBILITIES
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Game Design pre-production, production and release
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Pre-release planning
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Roadmapping
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Mentoring and onboarding Junior Designers
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Work closely with Engineers to develop Fusebox’s own engine
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Revision and implementation of narrative scripts and art assets within the engine
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LiveOps and user retention strategy
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Interdepartmental communication and mediation
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I also worked on the production and release of the following mini season: Love Island: The Wedding.