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Love Island: The Game - Season 2

Love Island: The Gam 2019

I worked to the development of the second season of Love Island: The Game.
Co-leading the Design department, I was responsible of different aspects of the development such as: Game design, Content implementation, and game building.

While leading the team, I worked on sprints planning, deadlines and task assignment, making sure all the team meamber were feeling confident with their workload and the release schedule.

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DUTIES

  • Game design

  • Release planning

  • Team growth

  • Interdepartmental communication

  • UX/UI design

  • Revision and implementation of narrative scripts within the engine

  • Live ops

  • Functionality testing and bugs fixing

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I also worked on the production and release of the following mini season: Love Island: The Wedding.

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